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batajelo
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louiz’
batajelo
Issues
Open
14
Closed
0
All
14
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Use redis to communicate instead of the MasterToSlave server
#14
· opened
Apr 18, 2017
by
louiz’
improvement
0
updated
Feb 17, 2021
Run pathfinding in threads.
#13
· opened
Mar 04, 2016
by
louiz’
0
updated
Feb 17, 2021
Write a .gitlab-ci.yml file
#12
· opened
Mar 03, 2016
by
louiz’
0
updated
Feb 17, 2021
Unit test using Catch
#11
· opened
Mar 03, 2016
by
louiz’
0
updated
Feb 17, 2021
Implement an XMPP client in the Game client
#10
· opened
Nov 06, 2015
by
louiz’
improvement
maybe
0
updated
Feb 17, 2021
Use librocket instead of SMFL-Gui
#9
· opened
Nov 06, 2015
by
louiz’
improvement
0
updated
Sep 09, 2018
Stop using __*__
#8
· opened
Nov 06, 2015
by
louiz’
improvement
0
updated
Feb 17, 2021
Implement fog of war
#7
· opened
Nov 06, 2015
by
louiz’
improvement
maybe
0
updated
Sep 09, 2018
Use protobuf text format to describe the game Mod
#6
· opened
Nov 06, 2015
by
louiz’
improvement
maybe
0
updated
Feb 17, 2021
Handle any different window resolutions
#5
· opened
Nov 06, 2015
by
louiz’
improvement
0
updated
Sep 09, 2018
Use a navigation mesh for the pathfinding, instead of using each tile
#4
· opened
Nov 06, 2015
by
louiz’
improvement
maybe
0
updated
Sep 09, 2018
Intensively use meta-programming to make the creation of abilities/works/tasks/status simpler, and avoid a lot of code duplication
#3
· opened
Nov 06, 2015
by
louiz’
improvement
0
updated
Sep 09, 2018
Abilities component needs to directly take the list of Ability into its constructor, and deduce the size of the vector/array accordingly
#2
· opened
Nov 06, 2015
by
louiz’
improvement
0
updated
Sep 09, 2018
Pathfinding is broken if goal = start position
#1
· opened
Nov 06, 2015
by
louiz’
defect
0
updated
Sep 09, 2018