- 27 Mar, 2015 2 commits
- 25 Mar, 2015 1 commit
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louiz’ authored
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- 23 Mar, 2015 1 commit
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louiz’ authored
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- 20 Mar, 2015 3 commits
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louiz’ authored
It is replaced by the attack range. And if we later decide to implement an acquisition-like feature, it should be in the Vision component
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louiz’ authored
The fs and bs are now expressed as a Duration We implement non-ranged attacks And we do not use acquisition anymore
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louiz’ authored
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- 14 Mar, 2015 1 commit
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louiz’ authored
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- 13 Mar, 2015 1 commit
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louiz’ authored
fix #3034
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- 12 Mar, 2015 1 commit
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louiz’ authored
Also cap the dash damage to a value
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- 11 Mar, 2015 2 commits
- 09 Mar, 2015 1 commit
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louiz’ authored
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- 06 Mar, 2015 2 commits
- 05 Mar, 2015 7 commits
- 20 Feb, 2015 12 commits
- 18 Feb, 2015 1 commit
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louiz’ authored
When an entity dies, it is immediately removed from the current selection Only select entities that can be selected
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- 15 Feb, 2015 1 commit
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louiz’ authored
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- 12 Feb, 2015 1 commit
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louiz’ authored
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- 11 Feb, 2015 3 commits