1. 19 Aug, 2015 2 commits
  2. 30 Jun, 2015 1 commit
    • louiz’'s avatar
      Simplify how EntitySprites draw themselves · 80afc91f
      louiz’ authored
      They do not need to know anything about the Camera or any of their screen
      position, they just draw themselves around the 0:0 coordinates, and they use
      the given sf::RenderStates (which contains the translation to draw the
      Sprite at the correct screen position).
      80afc91f
  3. 28 Apr, 2015 1 commit
  4. 27 Mar, 2015 1 commit
  5. 05 Mar, 2015 1 commit
  6. 20 Feb, 2015 2 commits
  7. 11 Feb, 2015 1 commit
  8. 06 Jan, 2015 1 commit
  9. 18 Dec, 2014 2 commits
  10. 12 Dec, 2014 1 commit
  11. 11 Dec, 2014 1 commit
  12. 09 Dec, 2014 1 commit
  13. 08 Dec, 2014 1 commit
  14. 04 Dec, 2014 2 commits
  15. 01 Dec, 2014 1 commit
    • louiz’'s avatar
      Rewrite a lot of things · 3db0c9ce
      louiz’ authored
      The world is now isometric. fix #2277
      Simplify TurnHandler. fix #2724 #2704
      
      The world and game modules are now more decoupled. fix #2587
      
      Implement a debughud. fix #2417
      3db0c9ce
  16. 22 Oct, 2014 1 commit
  17. 09 Oct, 2014 1 commit
  18. 25 Oct, 2013 1 commit
  19. 23 Oct, 2013 1 commit
  20. 24 Apr, 2013 1 commit
  21. 10 Mar, 2013 4 commits