- 01 Apr, 2015 1 commit
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louiz’ authored
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- 27 Oct, 2014 1 commit
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louiz’ authored
Makes a lot more sense
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- 17 Feb, 2014 1 commit
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louiz’ authored
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- 23 Oct, 2013 1 commit
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louiz’ authored
- Renamed interface_* files and classes - io_service is correctly owned by the correct classes and initialized first - No more pointer used for sockets to work around the previous bad design
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- 17 Mar, 2013 1 commit
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louiz’ authored
fixes #2257
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- 10 Mar, 2013 13 commits
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louiz’ authored
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louiz’ authored
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louiz’ authored
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louiz’ authored
The InterfaceRemoteClient can then be derivated in an other client: GameRemoteClient, and avoid code duplication.
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louiz’ authored
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louiz’ authored
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louiz’ authored
This makes the data easier to track and free after they were sent. And it makes sure the buffer stays valid for all the async_write() process. It’s also easier to send data without having to bother with creating a string, parsing everything, etc.
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louiz’ authored
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louiz’ authored
TODO: the reception of that file by the client.
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louiz’ authored
Implement all the connection + auth process. Also fix a leak by correctly deleting the clients that get disconnected.
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louiz’ authored
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louiz’ authored
Do all includes with <> instead of "". We just need to pass the -Isrc/ option to the compiler, or equivalent.
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louiz’ authored
Now we can easily implement a request/answer protocol between the clients and the server.
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- 08 Mar, 2012 1 commit
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louiz’ authored
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