- 01 Apr, 2015 1 commit
-
-
louiz’ authored
-
- 11 Mar, 2015 1 commit
-
-
louiz’ authored
-
- 05 Mar, 2015 1 commit
-
-
louiz’ authored
-
- 18 Feb, 2015 1 commit
-
-
louiz’ authored
When an entity dies, it is immediately removed from the current selection Only select entities that can be selected
-
- 12 Feb, 2015 1 commit
-
-
louiz’ authored
-
- 11 Feb, 2015 2 commits
- 03 Feb, 2015 1 commit
-
-
louiz’ authored
It is used to attach certain response (for example graphical or sound effects) with various events of the World
-
- 23 Jan, 2015 1 commit
-
-
louiz’ authored
-
- 21 Jan, 2015 3 commits
- 16 Jan, 2015 2 commits
- 29 Dec, 2014 1 commit
-
-
louiz’ authored
-
- 18 Dec, 2014 2 commits
- 11 Dec, 2014 1 commit
-
-
louiz’ authored
-
- 01 Dec, 2014 1 commit
-
-
louiz’ authored
The world is now isometric. fix #2277 Simplify TurnHandler. fix #2724 #2704 The world and game modules are now more decoupled. fix #2587 Implement a debughud. fix #2417
-
- 22 Oct, 2014 1 commit
-
-
louiz’ authored
Better separation of modules (network does not know about world anymore, for example). Ref #2587
-
- 23 Oct, 2013 1 commit
-
-
louiz’ authored
Do not yet properly draw the units at their correct position, though
-
- 24 Apr, 2013 1 commit
-
-
louiz’ authored
-
- 10 Mar, 2013 13 commits
-
-
louiz’ authored
Also fix the selection, properly handling a mouse selection containing buildings etc. Also fix the archive building image.
-
louiz’ authored
Parse a yaml file containing various informations about the game and use them in the world and gui modules.
-
louiz’ authored
Entity should then be inherited in the Building class as well.
-
louiz’ authored
-
louiz’ authored
Can be used to pass a spell id, a page id, etc.
-
louiz’ authored
The page is reseted when the action is executed or when the selection is modified.
-
louiz’ authored
-
louiz’ authored
Actions for the selected entity are displayed as buttons in it, when clicking on one it changes the behaviour of the left click, as well as the cursor appearance.
-
louiz’ authored
Lets you click or shift click on the entities in the hud to select/unselect some of them. Implements a tab system, to select up to 240 entities at once.
-
louiz’ authored
Use mpfr for world positions and heights. Add a visible hud Change some little camera/selection/movement stuff And maybe other things.
-
louiz’ authored
A client can now join a game that was started, and participate normally, as if it was there from the start. Next commit should fix the issue of a leaving client, make the game pause for everyone else, if it left before confirming an action that was sent to it.
-
louiz’ authored
-
louiz’ authored
-