- 01 Apr, 2015 1 commit
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louiz’ authored
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- 11 Mar, 2015 1 commit
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louiz’ authored
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- 09 Mar, 2015 1 commit
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louiz’ authored
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- 05 Mar, 2015 2 commits
- 20 Feb, 2015 1 commit
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louiz’ authored
Just more example to experiment with various things
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- 18 Feb, 2015 1 commit
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louiz’ authored
When an entity dies, it is immediately removed from the current selection Only select entities that can be selected
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- 12 Feb, 2015 1 commit
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louiz’ authored
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- 11 Feb, 2015 5 commits
- 03 Feb, 2015 2 commits
- 23 Jan, 2015 1 commit
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louiz’ authored
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- 21 Jan, 2015 4 commits
- 16 Jan, 2015 2 commits
- 13 Jan, 2015 1 commit
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louiz’ authored
And clean some time-related stuf
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- 11 Jan, 2015 1 commit
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louiz’ authored
fix #2268
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- 18 Dec, 2014 4 commits
- 11 Dec, 2014 1 commit
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louiz’ authored
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- 01 Dec, 2014 1 commit
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louiz’ authored
The world is now isometric. fix #2277 Simplify TurnHandler. fix #2724 #2704 The world and game modules are now more decoupled. fix #2587 Implement a debughud. fix #2417
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- 22 Oct, 2014 1 commit
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louiz’ authored
Better separation of modules (network does not know about world anymore, for example). Ref #2587
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