- 05 Mar, 2015 3 commits
- 20 Feb, 2015 12 commits
- 18 Feb, 2015 1 commit
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louiz’ authored
When an entity dies, it is immediately removed from the current selection Only select entities that can be selected
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- 15 Feb, 2015 1 commit
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louiz’ authored
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- 12 Feb, 2015 1 commit
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louiz’ authored
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- 11 Feb, 2015 12 commits
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louiz’ authored
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louiz’ authored
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louiz’ authored
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louiz’ authored
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louiz’ authored
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louiz’ authored
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louiz’ authored
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louiz’ authored
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louiz’ authored
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louiz’ authored
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louiz’ authored
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louiz’ authored
Create the Task class, which is a thing an entity does, as a single action. A work can be composed of one or more Task. Implement AttackTask and AttackWork
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- 03 Feb, 2015 4 commits
- 31 Jan, 2015 2 commits
- 28 Jan, 2015 1 commit
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louiz’ authored
See http://dota2.gamepedia.com/Cast_animation for details on how this works, for the gameplay
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- 27 Jan, 2015 1 commit
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louiz’ authored
We use a PathWork to move towards the destination, until the distance is equal (or lower) to the cast distance.
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- 23 Jan, 2015 2 commits