1. 21 Aug, 2015 1 commit
  2. 19 Aug, 2015 1 commit
  3. 17 Aug, 2015 1 commit
  4. 30 Jun, 2015 1 commit
    • louiz’'s avatar
      Simplify how EntitySprites draw themselves · 80afc91f
      louiz’ authored
      They do not need to know anything about the Camera or any of their screen
      position, they just draw themselves around the 0:0 coordinates, and they use
      the given sf::RenderStates (which contains the translation to draw the
      Sprite at the correct screen position).
      80afc91f
  5. 28 Apr, 2015 1 commit
  6. 16 Apr, 2015 1 commit
  7. 27 Mar, 2015 1 commit
  8. 14 Mar, 2015 1 commit
  9. 12 Mar, 2015 1 commit
  10. 11 Mar, 2015 1 commit
  11. 06 Mar, 2015 1 commit
  12. 05 Mar, 2015 2 commits
  13. 20 Feb, 2015 1 commit
  14. 18 Feb, 2015 1 commit
    • louiz’'s avatar
      Fix the selection · 9089bf6f
      louiz’ authored
      When an entity dies, it is immediately removed from the current selection
      Only select entities that can be selected
      9089bf6f
  15. 11 Feb, 2015 4 commits
  16. 31 Jan, 2015 1 commit
  17. 21 Jan, 2015 1 commit
  18. 17 Jan, 2015 1 commit
  19. 16 Jan, 2015 2 commits
  20. 11 Jan, 2015 1 commit
  21. 06 Jan, 2015 2 commits
  22. 05 Jan, 2015 1 commit
  23. 29 Dec, 2014 1 commit
  24. 18 Dec, 2014 2 commits
  25. 09 Dec, 2014 2 commits
  26. 08 Dec, 2014 1 commit
  27. 04 Dec, 2014 1 commit
  28. 01 Dec, 2014 1 commit
    • louiz’'s avatar
      Rewrite a lot of things · 3db0c9ce
      louiz’ authored
      The world is now isometric. fix #2277
      Simplify TurnHandler. fix #2724 #2704
      
      The world and game modules are now more decoupled. fix #2587
      
      Implement a debughud. fix #2417
      3db0c9ce
  29. 22 Oct, 2014 1 commit
  30. 09 Oct, 2014 1 commit
  31. 24 Oct, 2013 1 commit
  32. 23 Oct, 2013 1 commit