1. 17 Aug, 2015 3 commits
  2. 16 Aug, 2015 2 commits
  3. 30 Jun, 2015 1 commit
    • louiz’'s avatar
      Simplify how EntitySprites draw themselves · 80afc91f
      louiz’ authored
      They do not need to know anything about the Camera or any of their screen
      position, they just draw themselves around the 0:0 coordinates, and they use
      the given sf::RenderStates (which contains the translation to draw the
      Sprite at the correct screen position).
      80afc91f
  4. 28 Apr, 2015 5 commits
  5. 24 Apr, 2015 2 commits
  6. 23 Apr, 2015 1 commit
    • louiz’'s avatar
      Implement TLS connections · 23e6a7ad
      louiz’ authored
      And use it between the master server and the menu client
      We still need to use that between the slaves and the master server (with
      client certificate verification), but all the work is basically done
      
      fix #2352
      23e6a7ad
  7. 22 Apr, 2015 5 commits
  8. 16 Apr, 2015 1 commit
  9. 15 Apr, 2015 7 commits
  10. 14 Apr, 2015 1 commit
  11. 07 Apr, 2015 1 commit
  12. 03 Apr, 2015 3 commits
  13. 02 Apr, 2015 1 commit
  14. 01 Apr, 2015 1 commit
  15. 27 Mar, 2015 2 commits
  16. 25 Mar, 2015 1 commit
  17. 23 Mar, 2015 1 commit
  18. 20 Mar, 2015 2 commits
    • louiz’'s avatar
      Remove the acquisition class · eff96c87
      louiz’ authored
      It is replaced by the attack range. And if we later decide to implement an
      acquisition-like feature, it should be in the Vision component
      eff96c87
    • louiz’'s avatar
      Various improvements on the Attack ability · 19c5b6bf
      louiz’ authored
      The fs and bs are now expressed as a Duration
      We implement non-ranged attacks
      And we do not use acquisition anymore
      19c5b6bf