Concept of slave, connected to the master server and spawning game servers
- Master server is now composed of two separate servers, one accepting game clients, and one accepting slave servers - Introduce some way to communicate over IPC (used between the slaves their child game servers) - Child game servers are spawned and managed by the slave
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src/main/batajelo_slave.cpp
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src/network/ipc_endpoint.cpp
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src/network/ipc_endpoint.hpp
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src/slave/slave.cpp
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src/slave/slave.hpp
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